Alper Yilmaz
 Computer Vision
 University of Central Florida
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ACTION SKETCH
: A NOVEL ACTION REPRESENTATION



curvatures

 
Summary:
We propose a novel action representation which utilizes both the shape and the motion of the performing actor. When an actor performs an action in space and time, at each time instant, the points on the outer object boundary are projected to the image plane as a 2D contour. A sequence of such contours generates a volume in the spatio-temporal (x,y,t) space, which can be treated as a 3D object. Usually, tracking provides noisy contours, hence resulting volume is noisy. To reduce noise, we perform level set based smoothing by minimizing the overall surface curvature. From the smooth volume, a set of action descriptors are extracted by analyzing the differential geometry of the surface. These descriptors constitute the action sketch which is used to represent the actions. Action sketch has several advantages. First, it captures both the spatial (shape) and the temporal (speed, acceleration) information of an action in a unified manner. Second, it is generated from a continuous volume. The action volume is the same for two sequences of the same action with different lengths, therefore there is no need of time warping. Third, the action sketch is robust to viewpoint changes, since action descriptors correspond to convex or concave contours and minima and maxima of trajectory curvature, which are robust to view point changes . Given two action sketches, action recognition is formulated as a multi-view geometry problem. Multi-view geometry based methods require point correspondences. In order to find corresponding descriptors in the action sketches, we first align the volumes using a novel level set based approach. From the aligned volumes correspondences are established using a graph theoretical approach. We demonstrate the versatility of the action sketch in the context of action recognition.
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